#include "main.h"
void drawSin(Point<GLint> center,GLint delta);

void fun2_scale(){
    glPushMatrix();
    // glLoadIdentity();
    glColor3f(1.0,0.0,0);
    drawSin({0,0},10);
    // glPopMatrix();
    // glPushMatrix();

    glScaled(1.5,0.5,1.0);
    glColor3f(0.0,0,0);
    drawSin({0,0},10);
    glPopMatrix();
       
}
void fun2_scale(GLdouble x,GLdouble y,GLdouble z){
    glPushMatrix();
    // glLoadIdentity();
    glColor3f(1.0,0.0,0);
    drawSin({0,0},10);
    // glPopMatrix();
    // glPushMatrix();

    glScaled(x,y,z);
    glColor3f(0.0,0,0);
    drawSin({0,0},10);
    glPopMatrix();
       
}
